

Sobre
Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We weren’t gamers but we had an idea for a game and a desire to try something out of the ordinary.
We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month.
Now, we partner with a small number of corporate clients with whom we have deep, lasting relationships.
Vagas
Não há vagas abertas no momento